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Technical Artist - Playtika

  • חברה: Playtika
  • מיקום: כל הארץ
  • רמת ניסיון: סניור
  • טכנולוגיות: Unity, C#, 2D (PSD-based), 3D asset pipelines, URP, ShaderLab, HLSL, CG, shader debugging, profiling, performance optimization, texture formats

תיאור המשרה

4+ years of experience in Technical Art / Tech Art with Unity , ideally in game production Strong hands on experience with Unity and C# in production environments Solid experience with both 2D (PSD-based) and 3D asset pipelines Strong understanding of URP, rendering, ShaderLab, HLSL or CG , and shader debugging Practical experience with profiling and performance optimization Strong knowledge of texture formats, compression, memory constraints, and build-size trade-offs A proactive, ownership-driven mindset with strong communication and problem-solving skills Experience building or maintaining automated PSD import pipelines Experience with metadata-driven UI workflows Experience shipping mobile or WebGL products under tight performance constraints Subject to applicable laws, we may use artificial intelligence (AI) tools to assist our recruitment teams in the hiring process, including drafting job descriptions, communication, response to applications, assessments and tests, as further described in our Candidates Privacy Notice. By applying to this job, you acknowledge that you have read and understood our Candidates Privacy Notice, including with respect to the use of AI tools, and consent to the processing of your information as described therein. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. If you feel the above describes you perfectly - Apply now! Employee at Playtika? Click here

תחומי אחריות

Own and improve the PSD-to-Unity workflow , including import standards, metadata-driven prefab setup, and reimport stability Drive 3D asset integration in Unity, ensuring consistency and quality across models, materials, prefabs, and scene setup Build, maintain, and optimize runtime visuals , including URP shaders, materials, and UI effects Support and evolve the UI component library to enable scalable and reusable UI production Optimize memory, compression, build size, and frame rate , using profiling data to guide decisions Improve asset loading and reference workflows , including Addressables and runtime asset lifecycle handling Create tools and automation to speed up iteration, reduce manual work, and improve pipeline reliability Collaborate closely with artists, engineers, and product teams to balance visual quality, technical constraints, and delivery priorities

דרישות

4+ years of experience in Technical Art / Tech Art with Unity , ideally in game production Strong hands on experience with Unity and C# in production environments Solid experience with both 2D (PSD-based) and 3D asset pipelines Strong understanding of URP, rendering, ShaderLab, HLSL or CG , and shader debugging Practical experience with profiling and performance optimization Strong knowledge of texture formats, compression, memory constraints, and build-size trade-offs A proactive, ownership-driven mindset with strong communication and problem-solving skills Experience building or maintaining automated PSD import pipelines Experience with metadata-driven UI workflows Experience shipping mobile or WebGL products under tight performance constraints Subject to applicable laws, we may use artificial intelligence (AI) tools to assist our recruitment teams in the hiring process, including drafting job descriptions, communication, response to applications, assessments and tests, as further described in our Candidates Privacy Notice. By applying to this job, you acknowledge that you have read and understood our Candidates Privacy Notice, including with respect to the use of AI tools, and consent to the processing of your information as described therein. We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status. If you feel the above describes you perfectly - Apply now! Employee at Playtika? Click here

שאלות נפוצות על המשרה

איך מגישים מועמדות למשרת Technical Artist בPlaytika?

אפשר להגיש מועמדות למשרה זו ישירות מעמוד זה ב-HiTakeJob, ללא עלות וללא צורך במנוי. ההגשה נשלחת למערכת הגיוס של Playtika, ומעקב על הסטטוס זמין באזור המועמדויות שלכם.

איפה המשרה ממוקמת?

המעסיק לא ציין עיר למשרה זו, אלא רק שהיא בישראל. פרטי המיקום המדויקים מופיעים בדרך כלל בתיאור המשרה או מתבררים בשיחה עם המגייס.

מה נדרש למשרת Technical Artist?

רמת ניסיון: סניור. טכנולוגיות מרכזיות: Unity, C#, 2D (PSD-based), 3D asset pipelines, URP, ShaderLab. תחום: פיתוח ומחקר (R&D). הדרישות המלאות מופיעות בתיאור המשרה שלמעלה, כפי שפורסמו על ידי Playtika.

האם המשרה עדיין פעילה?

כן. המשרה פורסמה ב7 בספטמבר 2026 ומופיעה כפעילה במערכת הגיוס של Playtika. HiTakeJob בודק את המשרות מול המקור מדי יום, ומשרה שנסגרת מוסרת מהאתר.

אילו עוד משרות פתוחות בPlaytika?

כל המשרות הפתוחות של Playtika מרוכזות בעמוד החברה, יחד עם מידע על החברה וחוות דעת של עובדים.

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